Quantcast
Channel: crafthub.net - Latest entries
Viewing all 36 articles
Browse latest View live

Snapshot 14w06b!

$
0
0

Yet another week has passed and yet another 1.8 snapshot has been released!

Ever walked through a swamp at night and stumbled across a poor slime learning to swim..... like a stone? Mojang have taken it upon themselves to get their slime population into tip top shape and have taught them to swim! The smallest slimes have not had the lessons yet and still swim gracefully along the bottom until they tragically perish. Rest in peace.

A very useful invisible “barrier block” was added to the game in the last snapshot for creative and mapmaking purposes. Only problem was when you placed the block it was quite difficult to see since it happened to be invisible. Now when a barrier block is held in the active inventory slot, the currently placed barrier blocks will be displayed with the inventory texture.

Spectator mode has also been polished since its previous release, ironing out the bugs and adding yet another fantastic feature. There now exists a hotkey option to display player outlines while in spectator mode for the ease of identifying player locations.

If you recall in a previous 1.8 snapshot, adventure mode tools were given a tag so they may only work on certain block types. Mojang have now added the CanPlaceOn tag to items, allowing them to only be placed apon the indicated block type. This allows for the easy use of unique buttons or levers as keys for specific doors rather than working on every door.

Some changes to the entity “Age” and “PickupDelay” commands have been added. For background information’s sake the “Age” tag determines how far along the timeline to de-spawning an entity is, and “PickupDelay” indicates how long the item will remain on the ground before a player is able to pick it up. If an item is now given the PickupDelay of 32767, the item will remain on the ground until it de-spawns, and during that time it will be unable to be picked up by players. If the Age tag is given the value of -32768 the item will remain on the ground and never de-spawn, but players will be able to pick the item up.


Interview with the creator of McMyAdmin

$
0
0

Minecraft made Notch and Mojang millions. So much Notch has stated he has more money than he knows what he wants to do with. But, for Notch, he created another thing: a living for others. See, when Minecraft started it was merely an indie game -- it's now much more than that. It has created full-time jobs for others, from people making Minecraft videos to selling Minecraft merchandise to Minecraft hosting managing software. PhonicUK, the creator of McMyAdmin, is one of them.

We last specifically blogged about McMyAdmin in 2011, and he was still in university. It's 2014, he says a lot has changed now. From having a small office to selling 100x more today, CraftHub brings you an exclusive interview with the man who makes a comfortable living off Minecraft doing what he loves -- software developing.

CraftHub: Hello and welcome, PhonicUK. Thank you for participating in this interview.
PhonicUK: No worries, thanks for having me!

CH: Last we talked about you, you were just, years ago, we blogged that you were "making a living off Minecraft" and you had started selling to both hosters and end users. How much has changed now?
PUK: Three years ago when we did the last interview I was still at university. At that point MCMA was providing just enough to live on with a student lifestyle (and meant I didn't need to touch my student loans that year), it was a nice little earner that kept me afloat while I got on with other things without requiring a massive time commitment - ultimately things haven't changed, It's still how I personally make my living - but as McMyAdmin has grown from what then was barely 1000 copies in early 2011 to nearly 100x that amount today, understandably I'm somewhat more comfortable today than I was back then but spending a lot more time on it.

CH: When you first started building McMyAdmin, did you think it would get this popular?
PUK: Didn't have a clue. I made it because it was something I needed and thought that maybe it was something a few other people would find useful. I had no idea it would reach near ubiquitous recognition within the community and get me invitations to events like Minecon and Insomnia.

CH: When did you first notice that this would be something big?
PUK: When it got to the point where it was consistently selling multiple copies every single day without any gaps for a few weeks - that was the first moment when I thought "wow, this could actually be getting big". I had the same again once some of the larger enterprise contracts for thousands of units were getting rolled out.

CH: McMyAdmin is doing fairly well, is this now just a side project or your full-time job, now?
PUK: In June last year I quit my day job as a programmer for a financial services firm to work on McMyAdmin and its kin full time. Largely because I didn't have the energy any more to effectively work two full-time jobs as McMyAdmin and CubeCoders continued to grow. I was making more money from my own work and I knew I could get a job again relatively easily if it didn't work out - so I took the plunge.

CH: Are you the only person working on McMyAdmin or have you hired more?
PUK: On McMyAdmin itself it's just me. I've got two contractors who look after the iOS and Android apps. I'm very much looking toward trying to hire a full-time coder this year though. The company has a very nice office in one of the commercial estates nearby where I spend my time and occasionally meet with suppliers. I also hire an external security testing firm to do penetration testing.

CH: As the creator of McMyAdmin, what has been the hardest part with the business side?
PUK:  None of the 'business' bit has been that difficult actually since I got things going. I've got a fantastic accounting firm doing the accounts and company secretary duties so that all gets taken care of, and the rest of it is just discussions and negotiations with hosting providers which is par for the course. If I had to pick something, it was just the whole process of getting the limited company set up and running which I did Feb last year. There was a lot of time on the phone talking to banks and the accountant to get everything ready for the company to start trading, and then moving contracts for things like servers that were previously in my name to being in the companies name instead.

CH: Along the same lines, what has been the hardest part in the software side?
PUK: Software wise the hard bit has always been striking a balance. On the one hand I want users to have as much control as possible over their servers, but I don't want to overwhelm them with unnecessary details - everything needs to be kept intuitive and they need to be prevented from breaking things too easily or doing things that would make the providers unhappy. McMyAdmin 2.5 is currently in testing, and it's taken until v2.5 to get a file manager to upload/download configuration files as there are a lot of security considerations that need to be accounted for.

CH: How long do you envision McMyAdmin to last?
PUK: That's actually a slightly complicated question. In one form or another I see it quite easily lasting another 3 years or even longer, but McMyAdmin as people currently know it will cease to exist sooner than that. I'm working on a new piece of software that will ultimately replace McMyAdmin, but the McMyAdmin name (and licences) will be kept and maintained as a specially branded version of the new software.

CH: Are you happy with how you handled McMyAdmin so far? Any regrets?
PUK: My biggest regret is not rewriting some of the less-than-brilliant bits earlier. The longer I leave rewriting bits, the harder they are to do and the longer it takes. I'm currently torn between powering ahead with the new McMyAdmin 3 user interface on the existing backend design, or putting more time into the new software and its McMyAdmin module. The new software is much better built than McMyAdmin, largely owing to the fact that it has been designed rather than evolved from something small into something big. Ultimately it's an McMyAdmin rewrite but much more flexible.

Where the magic happens...
Where the magic happens in developing McMyAdmin

So, it seems Minecraft has made one more person happy with a viable job and future. Minecraft didn't just create endless hours of entertainement -- it created jobs. For PhonicUK, there's more to McMyAdmin than to what it is just now because updates are abound.

For us here at CraftHub, we wish him all the best and good luck with all future endevours.

Government creates its town in Minecraft

$
0
0

Minecraft continues to become an influential part of many gamer's lives and only recently has it crossed into real world applications. The latest event to unfold is in Australia in the beautiful city of Brisbane. The Brisbane City Council has officially released a Minecraft map to let kids and visitors alike to explore Brisbane in Minecraft. 

But, why? The Brisbane City Council states that map "highlights our commitment to position Brisbane as Australia’s new world city and Council as leader in digital communication through the use of games to educate and promote the city." Alright, that's good.

Now, if you're expecting a fully-fledged city with sidewalks and sunshine -- do not be fooled. This map includes many of Brisbane's iconic structures from the Brisbane River to the City Hall to the Story Bridge and more. These buildings have a rustic feeling with no motive of exterior design and barely any design on the inside (with some buildings having monsters inside!)

These real life buildings were built using the Brisbane Council's Virtual Brisbane 3D modelling objects so they could be to scale. When I tried scaling them, it took a long while, in the map. I have to say, they got that part down but the design? It's going to need some work.

The logo of Brisbane in the map was ingrained in the grass and the most noticable effect was that it had anti-alias. This purports that while this wasn't manually built, it was custom built from top to bottom as the river has wall-like sides as opposed to natural walls with slight curves.

The map itself is 7.5MB and can be easily download for free from the government website of Brisbane. If you know how to input a map into Minecraft, you're good to go. Launch it in the game and you'll be visiting some of Brisbane's iconic structures in Minecraft in no time!

Snapshot 14w07a - Many Command Blocks!

$
0
0

Yet another week and yet another snapshot for Minecraft 1.8 – 14w07a!

 

Say hello to the Iron Trapdoor! These can be crafted using four iron ingots in a 2x2 square. They can only be opened using a redstone signal, lever or button and they use the same colour and texture combination that iron doors do. A few more small changes have been added as well with blaze rods now held by a character as a stick or sword would rather than sideways like an ingot, and redstone repeaters have had their light level removed and no longer provide any source of light at all.

The /weather clear <time> command has been finally fixed in this update. Previously when the time was input into the command it was ignored and the game immediately cleared the weather. Now the time delay functions correctly!

A few more changes for commands and command blocks have made their way into this snapshot. When a command is input into a command block it may be stored in the new BlockEntity tag. The middle mouse + ctrl key combination stores the NBT tag containing the command within the block when it is broken. This leads in nicely to the fact that dispensers are now able to place command blocks, with or without the tags already loaded.

Scoreboard commands have had some work as well, allowing certain information to be displayed to a player depending on his or her team, and team colours are now able to be displayed on a player’s name tag. The name tag colours are now able to be toggled by a scoreboard command so that nametags are never shown, always shown, hidden for own team or hidden for other teams. The /TellRaw command has been modified to allow the displaying of a players score from an objective. For example it is able to display “Pantzz has killed <x> number of the blue team”. Currently this command crashes the game but should be fixed in the b version of this snapshot.

The TestForBlocks command has been added to the game! This compares the blocks within two specified areas and outputs a signal when they are identical. The TestFor command has also been modified so a player’s inventory may be targeted. A unique player inventory slot number can be used to also target specific inventory slots meaning a redstone signal can be output if a player is wearing a certain item!

Last of all for adventure map makers and players, the ability to package a resource pack with a map has been added. This simplified the installation of new maps for the adventurous!

- Pantzz

Clone of Steve, For You And For Me

$
0
0

Jazwares is at it again with their latest initiative, the Steve clone. Your very own Steve, prepared for adventure! Want Steve to hang out with you while you play Minecraft? Done. Keep you company while you wash the dishes? Taken care of. Help you walk the dog? Absolutely. Do your homework? Sorry, Steve isn't good at holding pencils, you're on your own. But he can stand by and watch for encouragement!

Steve isn't good at homework.

Jazwares have made Steve available to everyone, in miniature form! Get your Steve clone at a local toy store today!

The Jazwares Minecraft Steve action figure features 6 points of articulation, comes with a pickaxe and a coal block. Jazwares produces a variety of Minecraft action figures. Series one includes the Enderman, Creeper, Zombie and Steve. Additionally, they have a Survival Pack that features Steve, a bed, a workbench, a sword, a pickaxe and a chest that opens and can hold the pickaxe and sword! You can see their full line of toys at Jazwares.com. They are available at all major toy retailers. Follow them on Twitter @Jazwares, on Facebook at https://www.facebook.com/Jazwares and on Instagram at http://instagram.com/Jazwares.

1.7.5 Minecraft Realms and 1.8 Snapshot 14w08a!

$
0
0

It’s been a little while since I’ve posted some Minecraft news but today we have a lot!

Since my last update Mojang has released the 14w08a snapshot for Minecraft 1.8. This was a relatively small update for the squashing of a few of the bugs resulting from previous snapshot versions. We did get a small scoreboard display addition in this snapshot with a tab list to show players health in hearts. If you wish for details on the various squashed bugs please click the following link to the Mojang snapshot update post. https://mojang.com/2014/02/minecraft-snapshot-14w08a/

  

Mojang surprised us this week with the release of the 1.7.5 Minecraft Realms update! This update rolled out Minecraft Realms to the Nordic countries, included preparations for the rollout to elsewhere on the globe, and several server-side performance improvements and bug fixes.

 

What is Minecraft Realms? Essentially it is a service and feature developed by Mojang that allows players to create and manage their own private server hosted through Mojang itself. This removes a lot of the hassle that comes with managing a custom server and caters nicely for small groups of friends or family that wish to play Minecraft together! Currently you are able to generate a randomly seeded map or select from two preset maps – Spellbound Caves by Vechs and Herobrine’s Return by Hypixel. Mojang have also added the feature to temporarily switch your Realm to one of a select group of minigames currently limited to five, though I would imagine as the feature matures more will be added. When you are done, your original Realm map can be restored!

The Realms seem to be quite reasonably priced and you are able to subscribe for periods of 30, 60 or 180 days at a time. They handle a maximum of 10 players online at any one time, and a maximum number of 20 invited players in total. From my initial Realms experience I found it to be quite stable and lag free, and the time it took to change maps was quite fast with only a short loading screen.

 

My Realm-mates and I came to similar conclusions after just a short time playing. As long as the maps and minigames are kept fresh, updated and provide a wide range of game types, Minecraft Realms will be a fantastic tool for the multiplayer Minecraft Experience.

 

-          Pantzz

1.8 Snapshot 14w11a! Endermites and Minecarts!

$
0
0

Mojang have yet again gifted us with another Snapshot into 1.8! This time with no confusing command block changes that Pantzz doesn’t understand! Here is 14w11a/b!

Just when everyone was thinking “Wow Mojang has given us a lot of cool stuff in the 1.8 snapshots!” they go and hit us with a new mob type! Endermites! No more neglecting your Endermen! Bath them regularly! These mobs have a chance of spawning when an Enderman teleports and look rather like a purple silverfish. They are aggressive towards players, do quite small amounts of damage and only have 4 hearts of health. They must itch terribly as Endermen hate them as they track them as a zombie tracks villagers. Already i have seen some innovative Enderman farm designs popping up on youtube using this feature though the mites do despawn after 2 minutes whether they are named or not.

The mine cart physics have been given an overhaul in this snapshot as well. A mine carts top speed has been greatly increased as well as its speed effecting how it reacts on a track. If a mine cart is moving too fast, it will derail as it goes around a 90 degree corner, though if the corner is taken more gradually it will remain on track. Mine carts also seem to have a terminal velocity now as well and seem to launch themselves from the tracks when travelling downhill when they reach a certain speed. Mojang have mentioned they have made furnace mine carts more useful now.... though nobody has seemed to have figured out how just yet. This new mine cart system seems quite buggy at the moment, and i noticed quite a few inconsistencies when testing them including a graphical glitch where the mine cart vanishes and reappears as it takes a 90 degree corner, so expect some more changes in future snapshots.

Another addition to the F3 screen has been added in the preparation to the changes to the way block data works. You are now able to tell what type of block you are looking at, and its properties. This is quite a work in progress with some block types just giving quite simple descriptions, but others quite detailed. Redstone wiring will tell you if it has power or not, in which directions it is connected, and the strength of the redstone signal. Doors display whether they are open or not, which side they are hinged on and which direction they are facing.

 

Other changes mentioned by Mojang were “Improved the general mob AI” and “some surprises, try to find them!”  Checkout the official Mojang snapshot notes here!

- Pantzz

Minecrafter pays tribute to his wife

$
0
0

We see Minecraft as a way to escape, play, role-play, mod and much more. We use it as a means to have fun and explore new worlds. However, Gas Bandit decided to use it a bit differently and in turn made us realize the tragic reality that can interwine with Minecraft.

Gas Bandit has built his wife, who is sadly now deceased, a tribute in Minecraft. Pauline, the wife, was the love of his life for 15 years and she also loved Minecraft. Together they played and had many nights together in the world of Minecraft. But it wasn't until June 2013 a tragic fate was met. She was diagnosed with Stage 4 Ovarian Cancer. Four months later, she passed away.

On January 2014, Gas Bandit began his work in building his memorial for his dearly beloved. After lots of work, much dedication and many hours, he finally completed it on March 9th.

Standing at 112m tall (Level 176 elevation) and with 38,000 blocks to its name, the monument was complete. The best part was that this was all done in Survival. No creative or hacks. This was done by playing in the true spirit of Minecraft. He had help, but its how it was meant to be played all along. I'm sure Notch nor even Mojang ever expected Minecraft to be used in such a way.

The YouTube video is only two and a half minutes of your time. It started off with a Minecraft track around the monument showcasing its height and size. After that ends, it goes inside to see a room uncovered. The walls are glass, the floor is sand littered with torches and there is a plaque that reads the name of the wife while ambient in-game music from Minecraft plays.

In all of my years of playing Minecraft, never would I have thought I'd see it used in such a way. The video is brilliant and outlines how Minecraft can be used from a joyous teeny-bopper teen showing his latest creation to a Minecraft monument. Now, you've seen it all and if you have the time -- watch the video. It's worth it.


A Minecraft convention built on lies

$
0
0

One of the latest dramas involving Minecraft involves conventions, money, lies and false advertising. The money involved was over $50,000. The people involved were shady and cryptic. The attendees involved are mad and out of money. What happened? It was a convention for Minecrafters that was built on lies and deception. It was called "Meeting of the Mines". This scam was so wide-spread, it made the local news. If you want the summary of this whole scandal in video form, BebopVox from Yogscast explains it well in this YouTube video.

So, let's get started. There was this Minecraft convention called Meeting of the Mines. The first convention held was in Florida with the next one being held in New York. This Minecraft convention promised a lot of things from $500 creation contest, to give-aways, to a Xbox one scavenger hunt, to PS4 give-aways and more. The only thing that took place was the $1000 costume contest. Oh, wait, the check bounced because it was apparantly "contested." A lot was promised; only so little was done.

Over 1,024 tickets were sold at 50 a piece totalling to $51,200 USD. The next convention, in New York, was scheduled to be at the Marriot in Uniondale, NY but the management at the Marriott says it was never booked for a convention. Interesting.

The start time for this convention was 12 noon but opened 20 minutes later. However, it was shut-down by 2:20 PM, two hours later. So, it had 50,000 dollars to use for the convention, but shut down abruptly two hours later. Why? Because it was apparantly getting "out of hand." A Saturday event was also scheduled but never took place and the main event took place on a Sunday.

Any more warning signs? The event "Meeting of the Mines" was sponsored by Nickelodeon, Red Bull, and a local gaming store "Play n Trade" as displayed on their website, which has been taken down. However, Kevin Roman has issued a long statement regarding the matter on this website claiming his innocence.

So, the attendees came to the convention in Florida but something was amiss. There was no security and the "ticket checker" was reported by many to be very lenient and was a volunteer. Essentially, some people could walk in without the $50 USD ticket. But after about an hour, the events started getting shut down due to "people rushing the doors." However, the thing is, many parents were with their children so why would they act so aggressively? The parents then started to loot the convention by taking Minecraft cut-outs to get their money's worth.

Some give-aways were not available, so what did they do? They gave away pens. Yes, you read that right. They gave away ball-point pens instead of the Minecraft stuff they promised. Among other things was a peculiar event called Star-Crafting. No, not that StarCraft (tm) but rather a Minecraft-based plan where MOTM staff planned to turn attendees into YouTube stars with their own Twitter, Facebook and YouTube following.

The contest boiled down to the MOTM staff choosing 6 lucky people to become the next YouTube Minecraft sensations. From there, their Minecraft name would be of their choosing... however, they would have to add the suffix "MOTM" to their name. Then came the use of the social media accounts and they said themselves they would get followed, liked and subscribed by everyone in attendance because they were so awesome! From there, their own website and merchandise would be created for their YouTube star to shine! And last but not least, they would travel with the MOTM staff as they bring the Minecraft brand to other states.

It all smells like a lot of promises with a hint of sliminess. It all seems so far-fetched. Luckily, Mojang staff Vu Bui has been notified and is working directly with the scammed people and will be going after Kevin and the team for such an event gone awry.

At CraftHub, the best thing we hope for is that the attendees get their money back in some form of compensation and hope everyone learns to keep an eye peeled for future scams. Happy crafting.

1.8 Underwater Mystery!

$
0
0

The team at Mojang continue to work hard on the 1.8 update though there have been a lack of snapshots of late because of the effort they are putting into multi-threading. There have been quite a few morsels of information coming from the lovely folks and their twitter feeds that we may think about in the meanwhile! 

A recent question and answer session brought this response from one of the Mojang devs. Bunnies are coming to Minecraft! There has yet to be confirmation that they will be included in 1.8 but this tweet in particular confirms they are in the works. Will they drop resources? Breed them with carrots? Seeds? Maybe they will lay chocolate eggs at Easter time!

Even more recently we have had confirmation that the oceans are getting some more love from Mojang in the form of a new sponge block as well as a new hostile mob! Much mystery surrounds this tidbit of information as its identity has also been kept a secret, though little clues are being fed to the ever-eager Minecrafting public! 

 

Might this mysterious creature be a Minecraft recreation of something found in our real world? An angry squid eating sperm whale with a lethal blow-hole? A giant jellyfish? Or might it come from the realm of science fiction? Perhaps a kraken or a sea-serpent? Might we be treated to some kind of underwater seafolk such as mer-people? We can only wait to find out, but it is fun to imagine!

 

Enjoy this little article? Feel free to visit us on our forums at forum.crafthub.net and say hello! You may also follow us on Facebook or Twitter for more news articles and Minecraft related information. If there is an article you'd like to see or if you'd like to write for Crafthub, send your ideas or questions to writers@crafthub.net.

 

Pantzz is a CraftHub author and sub-moderator. You can find him on Twitter at @PantzCo

Minecraft, Mojang, and Funding Your Server

$
0
0

If you've ever run a sizeable Minecraft server, you're probably familiar with the costs it can incur. If you have not, then hi! This will be a crash course. I'm your substitute teacher, mechanicaljack!

A Minecraft server can be run in at least 3 ways. From your personal computer/laptop, hosted on a server machine, or through Mojang's Realms service. Let's look at Realms first.

Realms

The first two options have been available for a long time. As long as Minecraft multiplayer has existed really. Realms is a newer and fairly reasonable option if you don't want to put in a lot of extra effort and just want a place for yourself and some friends. It costs a low $13 American and can handle 10 users at a time, with an invite list of up to 20. It's private and relatively secure unless you or someone else with the power to grant user access invites someone who brings the trouble with them. It features a number of built in play options aside from the Vanilla experience. We actually did an article on it quite a few weeks back that you can read here.

LAN

Another option is to run the server from your personal computer. For most people, this is a reasonable option if you're hosting a world for a LAN and aren't using a slew of resource eating plugins. High end computers might be able to handle more punishment, but you really do get what you pay for. Not even considering the storage space the world will devour on your hard drive if you're on an open borders map, every additional plugin will demand more and more system resources and decrease the number of players your system can handle. You'll probably have to play with opening ports and/or port forwarding to get people to be able to connect, though there are options such as Hamachi and Evolve that can simplify the work.

Servers

(Oooo! Shiny server farm!)

If you plan to have the next big Minecraft Server, with all of the shiny plugins you can cram in and tons and tons of users, you're going to want to have it hosted on a server machine. What's the difference between a server machine and your fabulous expensive pc? You probably want to read this. Having been a staff member on CraftHub for the last 3 years, helped out with a handful of other servers and run temporary private servers on my PC, I can assure you that a PC is no substitute for a server machine. That said, this is the most expensive option, and compared to Realms there is real work involved depending on what you're trying to accomplish. If you want plugins, you have to install them. If you want ranks, you have to set them up through a permissions system. You'll probably be dabbling in Linux too. I think you get the picture.

Mobile Server

(In the future, servers will be mobile, and will enslave us all)

There are a slew of server hosts of varying quality, from cheap and crappy to expensive and excellent. Cheap does not always mean crappy, and expensive does not always mean excellent. It pays to research and ask around. You should also know what your goals are and plan accordingly. If you don't need more RAM than Skynet, you shouldn't opt for the SuperMegaUltraObsidian-Server. There are many options. CraftHub, for instance, is hosted through AllGamer. The good news is, people make tools to help with running a server. One such tool is a control panel. Some server hosts have their own panel, and some require you use their panel. McMyAdmin by PhonikUK is a great example of a server panel. Additionally, some hosts will even install plugins for you. Do some research, you may save yourself a lot of money, time and effort. I started off with only basic computer knowledge before the previous admins essentially threw me to the wolves for a hard lesson in server administration. Like Leonidas, I came out wearing those wolves as a cape and with a host of new skills at my disposal.
Leonidas

(Be calm, just remember your training)

You may ask, why are we discussing servers all of a sudden? Well, Mojang recently revisited it's End User License Agreement, and how it pertains to servers. They have their article here. Specifically it gets into the nitty-gritty of what servers can and cannot do in relation to monetization. We want you to have a basic idea about what goes into running a server, be it small or big, so you can be informed if you want to start one, or just want to storm into Flamewar 2014: The Minecraft Server Saga and actually throw down with a reasonably accurate picture regarding what is involved. Really, this isn't a big change. If anything, they've granted server owners more rights than they previously had and helped define some of the grey areas.


Personally, I predict that if Mojang enforces these terms, the landscape will change. The large servers will adapt and find a way to continue existing, while a number of smaller servers will crumble. The servers that thrive on pay-to-win models will thankfully dry up and there will be less instances of people being ripped off. I believe there will be an unpredicted impact on server hosts however, as some of their customers find they can no longer operate as they have been operating.

What do you think will happen? Was this information helpful to you? TL;DR? Leave your comments and questions below!

Mechanicaljack is an admin, writer and editor for CraftHub's Minecraft blog and server and can be found on Twitter at @CrazyOldJack. If you'd like to write for CraftHub, please contact writers@crafthub.net with your ideas. Something you'd like to see us do an article about? Please let us know! Follow CraftHub on twitter at @CraftHub, and Facebook!

How We Got Here

$
0
0

How we got here

When it first started looking like server administrators were no longer going to be able to charge players for in-game items or bonuses, the first question that was often was being asked was “How am I going to support my server that costs $xxx/month to run?”

Initially my reaction was fairly unsympathetic - that if you couldn’t afford to run your server without donations/selling items, you couldn’t afford to run the server at all – and that while this revenue was nice, it shouldn’t be something the server relies upon to survive and that those that did depend on it were simply too big to operate and should downsize.

But then I started thinking about what caused this situation in the first place. Why do we have such huge servers and networks capable of sustaining hundreds of simultaneous users all at the same time?

At first it seems very counterproductive. You may be able to fit 200 players on a server, but should you? Adding more players to a server is going to cause diminishing returns. A 200 player server isn’t going to be significantly more fun than a 100 player server, and that’s not going to be much more fun than a 50 player server – simply because there is a limit on how many people you can interact with at the same time. Granted a 20 player server is almost certainly more fun than a 10 player server, but there is definitely a point at which adding more players stops adding any value.

Almost every game I play that has dedicated servers, I find myself a regular on maybe 3 or 4 different servers since a lot of games max out at between 16-32 players, if one server is full you simply join another.

‘Why doesn’t this apply to Minecraft?’ I thought to myself. But there’s a huge difference between Minecraft and many other games. One Team Fortress 2 server is much like any other. The map rotation might be slightly different and there may be some extras, but there isn’t a right lot tying you to any given server (other than its community) – you can just as easily drop yourself into another server and enjoy yourself just as much.

The difference lies in the creative and deeply personal nature of Minecraft. A given server has your stuff there. The things you’ve made, the caves you’ve explored, and the home you built for yourself and your friends by investing time and effort. And that’s before getting to meta-games within Minecraft where players complete quests and acquire resources.

This ties players to a given server much more strongly than almost any other game. There is something to be lost by going to a different server.

What this causes is a pressure on server administrators to allow more players at the same time, because players become frustrated if a smaller server is full all the time thus denying them their existing work and wasting their invested time and effort.

This is the point that I think has been overlooked. The demands of the player base (due to the nature of the game) are in conflict with the realities of running a server. So the only solution was to fund server growth.

Moving Forward

When dealing with a younger audience, micro transactions are a very attractive way of raising funds from both the customer and the vendor’s perspective. For the customer, it means something very quick with instant gratification, and no long term commitment. For the vendor, it means they can get revenue from a very large number of users, some of whom may be simply passing through never to visit again – keeping the payments very small for instant rewards allows this to happen.

What server owners have been told however is that they can only charge for either cosmetic items that don’t affect gameplay or for access to the server.

The unfortunate impact of this is that excludes any kind of ‘casual’ revenue generation as both of these require building a relationship with a particular server.

At a glance this seems ideal, due to the issue I mentioned earlier of the way that player’s attachment to their ‘property’ on any given server. And I’d largely agree that this is the way to go.

My concern is that players won’t contribute financially to servers that require payment in order to play so long as there are other servers available that don’t. Those servers will be smaller on average, but the question that this will answer is how much financial value do players place in their creations? Will they pay in order to stay where they are, or will they abandon their efforts and move elsewhere?

Closing Thoughts

Ultimately, I do think the solution is for there to be a larger number of smaller servers and that the days of 100+ player servers are very much numbered.

The technical problem that needs to be solved is how to keep players in contact with their in game properties.

One solution I think could work well is effectively a rolling whitelist with a queue. A server where anyone can join the queue to be on its whitelist, and players lose their whitelist slot if they don’t play on the server for more than a given amount of time (say 14 days) – this allows people to stay attached to their content without costing the server from inactive players being on the whitelist and denying new revenue opportunities from new users.

Ultimately though the community is going to have to re-think how servers are being paid for, how big they are, and what kind of communities they’re going to build. The two polar opposites are small servers with a very tight, very regular community of users – and very large servers with a casual user base that drop in and out with great frequency.

In this new environment, the latter is almost certainly unsustainable. But what remains to be seen is how far along that spectrum you can go and still have a viable server.

_________________________________________________
PhonicUK is the creator of MCMyAdmin, a server control panel, and past contributor to CraftHub. You can follow him on Twitter at @PhonicUK, on his blog, or check out MCMyAdmin.

Minecraft, Mojang and Funding Your Server, Part II

$
0
0

In my previous article, I talked about the different options for running a Minecraft server before briefly touching on the fact that Mojang had adjusted its EULA, provided a link to Bopogamel’s article on their site and a brief prediction about what the future holds. Since then, they have published a second article with answers to a number of questions that they received from the community.

In this article I hope to address what servers can and cannot do according to the new terms. This might be a bumpy ride, so please keep hands and feet inside at all times, and please present your questions when we’ve come to a full stop.

(seatbelts save lives)

Before I start with what servers can do now, let me begin by stating what everyone has probably heard and possibly ignored a few dozen times already. Mojang did not suddenly make profiting from a server against their terms. It always was, they just never pushed the issue. A lack of enforcement is not the same as nonexistence of a rule.

This is pulled directly from the December 11th 2013 version of the EULA currently up on their website here. “Essentially the simple rule is do not make commercial use of anything we‘ve made unless specifically agreed by us, either in our brand and asset usage guidelines or under this EULA.”

Much like they previously did with YouTube videos, they have now made a series of exceptions to their EULA for server hosts with the understanding that hosting a server can incur fairly large costs. So, without further ado, let’s get on to what you can and cannot do with your server!

Disclaimer: I do not work for Mojang. I did not write these terms and do not represent them in any official capacity. This is my personal understanding of the new allowances and prohibitions.

What You Can’t Do

    • Split your user base into paying and non-paying users.
    • Reward users for donations.
      • Note: This is specifically for donations, as a donation implies money donated without expectation of return.
    • Sell game-effecting items in game.
      • Examples: Weapons, Tools, Potions, Armour.
    • Sell capes.
    • Sell or exchange in game currency for real money. This includes crypto-currency.
    • Charge for access to user-created mods or their features.

What You Can Do

    • Charge all users for server access so long as there is a single fee.
    • Charge on a subscription basis.
    • Sell priority server access.
    • Offer trial periods, with no gameplay restrictions outside of the limited time.
    • Sell cosmetic items.
      • Examples: Pets, Hats, Particle Effects, Coloured Names.
    • Sell access to cosmetic server commands such as server channels.
    • Sell effects such as xp boost or a beacon effect so long as it effects the entire server.

To reiterate, Mojang is not rescinding permission to monetize your server, these terms are their endorsement and permission to monetize, where there was no permission beforehand. They could have stuck to their guns and enforced their existing EULA at any point and shut down servers, rather than taking a look at the EULA, considering the cost to server owners and coming to a compromise that gave server owners options and satisfied their desire to preserve the atmosphere they want to promote.

They've been operating under this part of their EULA up to this point: "We‘re not going to be unfair about this though - but sometimes the law changes or someone does something that affects other users of the Game and we therefore need to put a lid on it."

The EULA itself has not yet been adjusted on the website, and these terms are viewable on the Mojang blog here and here. In a personal post, Notch alluded that their legal team would have to take the terms they defined and translate them into legalese.

(also known as the Black Speech)

So server owners have some work to do now, but they aren’t without options. It bears pointing out that existing servers have an advantage over servers to come, in that they’ve been able to operate and draw interest for as long as they have. Mojang has set the compliance date for August 1st, 2014, which is a month and a half of time to draw up a new plan.

I’m confident that we here at CraftHub will be able to adapt in some capacity after making adjustments, and I hope you guys can too. Remember, the time you spend raging, is time you could be spending coming up with your new game plan before the date of compliance.

Best of luck,

mechanicaljack

_______________________

Mechanicaljack is an admin, author, and editor for CraftHub's Minecraft Blog and Server. You can follow him on twitter at @CrazyOldJack, or email him at mechanicaljack@crafthub.net. Tell us what you think about the article! Questions? Comments? Leave them in the section below. Want to see your writing on the front page of CraftHub? Send submissions to mechanicaljack@crafthub.net or writers@crafthub.net. No previous experience required.

1.8 Snapshot 14w25b! Underwater mysteries revealed!

$
0
0

Mojang has kept us guessing these last few weeks with rumors and little sneak peeks at what they have been working on! Their many hours of toil have come together and we have a new snapshot to explore!

   

A very exciting addition to our treasure trove of 1.8 goodies are the new underwater temples! These generate randomly in new ocean terrain and are sturdily constructed with four new blocks also added in this snapshot: Prismarine, Prismarine Bricks and Dark Prismarine, and an interesting new underwater Sea Lantern (pictured below). Mojang have also gifted us with a new boot enchant "Depth Strider" to assist us with the exploration of these temples. It comes in three levels and allows for a faster walking speed through water. 

 

Not only are these ancient structures constructed of fascinating new blocks for us to play with, they are inhabited by a strange new creature to the Minecraft world. The "Guardian" is a mossy green spiky tadpole looking creature, with one large eye to spot its prey, and a laser beam to hunt it with. They live on a diet consisting mostly of the native ocean squid but will not hesitate to devour a passing adventurer if he or she is not well prepared. The smaller variety may be killed for their prismarine crystals and shards that are used in the construction of the new blocks, as well as raw fish. The treasure contained within these temples is guarded by a larger tougher version of these Guardians that also drop the new sponge block. 

 

These new and improved sponge blocks have been reworked since their original addition to Minecraft and when placed in water will remove source blocks in an estimated 5 block radius around it. This changes it from a Sponge to a Wet Sponge that has a delightful particle effect and may be cooked in a furnace to remove the water from it, converting it back to its dry sponge state. 

There has been two more notable changes for survival Minecrafters. Early versions of 1.8 snapshots introduced crafting recipes for the rarer stone types found throughout our worlds. 25b allows survival players to cook stone brick blocks in a furnace to create Cracked Stone Bricks. The 1.7 biome update gave us a glimpse of a dirt block in the mega taiga biomes that would not allow the spreading of grass. Now we have a recipe (dirt and gravel), and a new texture for a "Coarse Dirt" block with the same properties. 

 

https://mojang.com/2014/06/minecraft-snapshot-14w25a-1-7-10-pre-release/

For further snapshot details please feel free to visit the official Mojang news post above. It has listed all the changes and bug fixes to this version of the game and a few details for the latest 1.7.10 pre-release. 

Enjoy this article? Feel free to visit and register on our forums at forum.crafthub.net and say hello! You may also follow us on Facebook or Twitter for more news articles and Minecraft related information. If there is an article you'd like to see or if you'd like to write for CraftHub, send your ideas or questions to writers@crafthub.net.

Pantzz is a CraftHub author and sub-moderator. You can find him on Twitter at @PantzCo

1.8 Snapshot 14w27b! Bunnies Bunnies Everywhere!

$
0
0

We've had hoppers for a while! Now we have bunnies! 

With this snapshot we have finally had our bunny rumor confirmed! They may be tamed the same way as an ocelot, using a carrot, gold carrot or dandelion and once tamed, players may breed them using the same items! Why might you want to breed rabbits?  Well they drop three new items to the game - Raw Rabbit, Rabbit Hide and Rabbit's Foot. Raw Rabbit may be cooked in a furnace and eaten, Rabbit Hide may be placed in a 2x2 square in a crafting table to create one leather, and a Rabbit's Foot may be added to an awkward potion in a brewing stand to create a new Potion of Leaping. These new potions apply the jump boost effect and may be amplified, lengthened or turned into a splash potion the same way as the other potion types.

 

I was not able to get the taming or breeding to work in the version of the snapshot I tried, and nor was I able to find any rabbits in the wild but they look like they will be a very useful domestic animal for the survival Minecrafter. The improvements to our non-hostiles continue with the previously inedible sheep now becoming a valuable source of food. Now upon death a sheep may also surrender raw mutton that may be cooked in a furnace to produce "Mutton". Do Mojang think us Minecrafters are too skinny? So many lovely things to eat!

https://mojang.com/2014/07/minecraft-snapshot-14w27a/

For further snapshot details please feel free to visit the official Mojang news post above. Many of the bug fixes from previous snapshot versions are listed as well as a link to a bug report page. Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, they can’t fix it!

Enjoy this article? Feel free to visit and register on our forums at forum.crafthub.net and say hello! You may also follow us on Facebook or Twitter for more news articles and Minecraft related information. If there is an article you'd like to see or if you'd like to write for CraftHub, send your ideas or questions to writers@crafthub.net.

Pantzz is a CraftHub author and sub-moderator. You can find him on Twitter at @PantzCo


1.8 Pre-Release..... Released!

$
0
0

The bountiful update has been sewn together nicely by Mojang and we've been presented with a pre-release for testing! Here is a small roundup of what we have as part of 1.8!

 First of all we have an enormous pile of new blocks to play with!

  • Andesite, Granite and Diorite with a polished version of both
  • Bouncy Slime Blocks
  • Prismarine, Dark Prismarine, Prismarine Brick and Sea Lanterns
  • Red Sandstone, Smooth and Chiseled Red Sandstone, Stairs and Slabs
  • Sponge Blocks
  • Coarse Dirt
  • Chiseled and Mossy Stone Brick, and Mossy Cobblestone crafting recipes.
  • Barrier Blocks

We were treated to a new generated structure for our 1.8 worlds, as well as several new mobs and drops.

  • Ocean Monument / Underwater Temple made up of the new prismarine blocks and sea lanterns and inhabited by two varieties of the Temple Guardian mobs. These drop shards to create the brick types, lanterns, and sponge blocks.
  • Endermen now have a chance to spawn Endermites when teleporting.
  • Rabbits were added to the game and they drop rabbit hide, raw rabbit and rabbit's foot. This has allowed the addition of Cooked Rabbit and Rabbit Stew cooking recipes, crafting of leather with hides and the brewing of Potions of Leaping.
  • Sheep now drop mutton for yet another animal food source!

Other new items added to our arsenal of goodies for our 1.8 update include 

  • The Iron Trapdoor
  • Buttons may now be placed on all surfaces of a block.
  • Armor Stands.
  • Customizable banners.
  • Doors, fences and fence gates now have a unique texture/color for each wood type used to craft them.

We had a massive shake up of the enchanting system, with lapis added as currency and levels required for renaming items have changed. Villager trading has changed dramatically changed with the addition of new villager types and the splitting of item trades off into their different villager types. Villager breeding has changed and farmers will now harvest and replant wheat crops. Player skins also got a makeover with two layers that may be toggled on and off in game, as well as individual skins for each leg and arm.

Mojang have introduced Spectator mode - game mode 3, a fully customizable world generation tool, a modifiable world border function and many WorldEdit style commands for the modification of world terrain. Adventure map makers were treated to a pile of new commands for command blocks, and a big scoreboard update.  

For the full list of changed please feel free to visit the official Mojang website article here. You may also report any bugs directly to Mojang if you are playing on the pre-released version of the game!  

Enjoy this article? Feel free to visit and register on our forums at forum.crafthub.net and say hello! You may also follow us on Facebook or Twitter for more news articles and Minecraft related information. If there is an article you'd like to see or if you'd like to write for CraftHub, send your ideas or questions to writers@crafthub.net.

Pantzz is a CraftHub author and sub-moderator. You can find him on Twitter at @PantzCo

Viewing all 36 articles
Browse latest View live